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Hollow knight map complete4/17/2024 Lurien the Watcher: ".a dreamer sleeping somewhere at the top of a high spire"ĭung Defender or Hornet Sentinel (one of them only): ".a skilled combatant living at the heart of the sewers or watching over a shell amidst ash falling from the sky" Watcher Knights: ".discarded shells of black guards lying on the floor of a high spire" Monarch Wings: ".something incredibly light dropped by a monarchfly in the depths below the city" Lumafly Lantern: ".a precious item able to carry some light to even the darkest places"Ĭrystal Heart: ".some powerful crystal beating somewhere deep inside the mines"ĭream Nail: ".a weapon from a dream world only found where the souls can peacefully rest"īroken Vessel: ".a shattered corpse forgotten in a windy cave in the depths below the city" Sly: ".a fellow town bug who seems to be lost somewhere in the crossroads" ![]() ![]() Gruz Mother: ".a mother sleeping peacefully below the town of Dirtmouth" Mantis Claw: ".a sharp claw lying forgotten somewhere amidst the insect village" Mothwing Cloak: ".an old cloak lying on a green path by a broken shell" Hornet Protector: ".a skilled protector guarding ruins in a lush green forest" Vengeful Spirit: ".a mysterious shaman living in a dwelling below the town of Dirtmouth" I'm not a native english speaker, so they sound probably not that good. So yes, no freaking Soul Master in my hints, Elderbug! So in my hints there are mostly no optional things (these I wanted to leave mostly up to the player, being true to how Team Cherry designed the game), only things required to "see the credits" in an optimized way that I have chosen. I discovered that even defeating the first boss (False Knight) is completely optional. ![]() I investigated all the necessary steps needed to see the credits for the first time (without any air pogo tricks or harder bosses). They don't show exactly where to go and what to look for (hopefully) so the player still has some space to think. They are meant for easy and fast game progress until seeing the credits for the first time. Introduced: Show/Hide Locations and Hints - Now hidden by default if you don't like spoilers! Just click the checkboxes to instantly toggle their visibility. Inspired by Elderbug (and people on the forums asking where to go next). Introduced: Optional Hints - if this is your first playthrough and you feel completely lost, analyze your save, and I will give you a small hint where you can investigate next (based on your progress in the game). Major update for the Tool □ I'm curious if you will like it (and if it will work correctly). If you have any problems/feedback/suggestions for the tool, let me know here, or in the comments under the guide. No guesswork, asking around the forums, no manual checking everything one-by-one directly in the game world anymore! Now if you have 111% Game Completion and you totally forgot everything you already did, you can use the tool and easily see the missing %. ![]() ✅ Shows all things that don't count towards 112% Game Completion, but are necessary to achieve it, like all Keys, Simple Keys and Pale Ore ✅ Shows hints I invented based on your game progress, if this is your first playthrough and you feel completely lost (optional, hidden by default) ✅ Shows your Game Completion % even if you didn't yet unlock the % Completion in the game + their locations and costs (optional, hidden by default) ✅ Shows all individual items/bosses/charms etc. ✅ Shows all individual Mask Shards and Vessel Fragments + their locations/costs (optional, hidden by default) I wrote a simple Tool which analyzes your save file and shows you exactly everything you have done (✅) and not yet done (❌) in the game world.Īlso I designed a hint system (more info below).
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